Create exceptional graphical applications using Java. Build applications and applet programs that read and write to files and databases, and use threads.
Create Java applications that:
- Use the Swing classes to design a graphical user interface
- Have combo boxes, list boxes, radio buttons and check boxes
- Include graphics and that display various fonts, colors, images and shapes
Learn to add:
- Reads and displays information from a text file
- Reads and writes to binary files
- Reads to and writes from a database
- Uses threads to control many processes at once
This course will teach you to:
- Write code to layout the objects on their application screen and handle user events
- Build JavaBeans
- Build graphical Java applets for use on web pages
Create your own Java application in this course
Prerequisites
This course is a continuation of the Java Introduction course. Students should have completed that course or be familiar with the topics covered in that class.
Requirements
Students will need a Java compiler. Several are available for free.